Name Desert Eagle
ShortName desertEagle
//The ammo this gun uses (shortName)
Ammo desertEagleAmmo
Icon DesertEagle
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 23847
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 6.2
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 3800
//The higher this value, the more the bullets spread
Accuracy 8.04
//Time in ticks between rounds
ShootDelay 3
ShootSound DesertEagleShoot
ReloadSound LugerReload
Mode SemiAuto
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.2
//Deployable Settings
Deployable False
DeployedModel None
//3D Model Settings
Model mw.DesertEagle
ModelScale 0.8
Texture DesertEagle
yOffset -0.0135
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWRedDot
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob DesertEagle_Neon DesertEagle_Neon magenta 1