DisplayName = AC-130H Spectre AddDisplayName = ja_JP, AC-130 H スペクター ItemID = 28713 MaxHp = 800 Speed = 0.8 Sound = turboprop ThrottleUpDown = 0.3 AutoPilotRot = -0.60 CameraPosition = 2.0, 1.40, -4.0 EnableNightVision = true EnableEntityRadar = true EnableGunnerMode = true ConcurrentGunnerMode = true FlareType = 2 InventorySize = 18 MaxFuel = 4800 FuelConsumption = 2.0 ParticlesScale = 0.7 EnableSeaSurfaceParticle = true ; M = Military(軍用機). A = Attacker(攻撃機) Category = M.A HUD = plane, plane_gnr, none, none, none, none, none MobilityYaw = 0.4 MobilityPitch = 0.4 MobilityRoll = 0.2 MinRotationPitch = -60 MaxRotationPitch = 60 MinRotationRoll = -60 MaxRotationRoll = 60 AddSeat = 0.65, 2.43, 2.00 AddGunnerSeat = 0.00, 1.00,-7.50 AddSeat = -0.65, 2.43, 2.00 AddSeat = 0.65, 2.43, 0.75 AddSeat = -0.65, 2.43, 0.75 AddSeat = 0.65, 2.43, -0.50 AddSeat = -0.65, 2.43, -0.50 AddPartRotWeapon = m61a1_1, true, true, true, 1.65, 1.483, -2.255, -1,0,0 AddPartWeapon = bofors40mm, true, true, true, 1.85, 1.75, -10.96, 0.5 AddPartRotWeapon = m61a1_2, true, true, true, 1.65, 1.483, -3.056, -1,0,0 AddPartWeapon = m102_105mm, true, true, true, 1.87, 1.75, -12.51, 1.0 ;AddPartWeapon = 連動する武器名(無しの時はnone), ガンナー時非表示?, Yaw連動, Pitch連動, 回転座標X,Y,Z, 駐退距離 AddPartLG = 0.00, 1.19, 0.37, 1,0,0 AddPartLG = 0.00, 1.20, -7.16, 1,0,0, 60 AddPartLG = 0.00, 1.20, -8.78, 1,0,0, 60 AddPartRotor = 9.55, 3.40, -1.94, 0, 0, 1 AddBlade = 4,90, 9.55, 3.40, -1.94, 0, 0, 1 AddPartRotor = -9.55, 3.40, -1.94, 0, 0, 1 AddBlade = 4,90,-9.55, 3.40, -1.94, 0, 0, 1 AddPartRotor = 4.67, 3.40, -1.94, 0, 0, 1 AddBlade = 4,90, 4.67, 3.40, -1.94, 0, 0, 1 AddPartRotor = -4.67, 3.40, -1.94, 0, 0, 1 AddBlade = 4,90,-4.67, 3.40, -1.94, 0, 0, 1 AddRecipe = "ISI", "GDC", "IRI", I,iron_block, S,stone, G,gunpowder, D,diamond_block, C,chest, R,glass AddPartHatch = 0.00, 3.62, -18.65, -1, 0,0, 27 AddPartHatch = 0.00, 0.81, -13.46, -1, 0,0, 48 AddWeapon = m61a1_1, 1.65, 1.48, -2.26, 0, 0, true, 1, -90, -50,50, -20,70 AddWeapon = bofors40mm, 1.85, 1.75, -10.96, 10, 0, true, 1, -90, -50,50, -20,70 AddWeapon = m61a1_2, 1.65, 1.48, -3.06, 0, 0, false, 2, -90, -50,50, -20,70 AddWeapon = m102_105mm, 1.87, 1.75, -12.51, 10, 0, true, 2, -90, -50,50, -20,70 BoundingBox = 0.00, 2.60, -1.60, 4.0, 4.0 BoundingBox = 0.00, 2.60, -6.60, 4.0, 4.0 BoundingBox = 0.00, 2.60, -11.60, 4.0, 4.0 BoundingBox = -4.92, 4.00, -6.60, 4.0, 1.0 BoundingBox = 4.92, 4.00, -6.60, 4.0, 1.0 ; AddRack=Entity type, RackPos X,Y,Z, EntryPos X,Y,Z, Range, Open parachute alt AddRack = container, 0.0, 1.4, -4.7, 0.0, 0.0, -16.1, 8.0, 20.0