DisplayName = Bell Penetrator AddDisplayName = ja_JP, ベル ペネトレーター ItemID = 28830 MaxHp = 160 EnableGunnerMode = true EnableNightVision = true EnableEntityRadar = false Speed = 0.7 ThrottleUpDown = 1.0 FlareType = 3, 4 CameraPosition = 0.0, 1.65, 2.21 MaxFuel = 1400 FuelConsumption = 1.0 Stealth = 1.0 ConcurrentGunnerMode = true Category = M.A HUD = heli, heli_gnr, gunner, gunner AddTexture = penetrator_1 AddTexture = penetrator_2 AddTexture = penetrator_3 AddWeapon = fim92, 2.39, 0.40, -1.87, 0.0, 0.0, true, 1 AddWeapon = fim92, -2.39, 0.40, -1.87, 0.0, 0.0, true, 1 AddWeapon = xm301, 0.74, 0.24, -0.09, 0.0, 0.0, true, 2,0,-75,75,-8,80 AddPartWeapon = xm301, false, true, false, 0.74, 0.48, -0.11 AddPartWeaponChild = false, true, 0.74, 0.36, -0.07 ;AddPartWeapon = xm301, false, false, true, 0.74, 0.36, -0.07 AddPartRotWeapon = xm301, false, true, true, 0.74, 0.24, -0.11, 0,0,1 AddWeapon = xm301, -0.74, 0.24, -0.09, 0.0, 0.0, true, 2,0,-75,75,-8,80 AddPartWeapon = xm301, false, true, false, -0.74, 0.48, -0.11 ;AddPartWeapon = xm301, false, false, true, -0.74, 0.36, -0.07 AddPartWeaponChild = false, true, -0.74, 0.36, -0.07 AddPartRotWeapon = xm301, false, true, true, -0.74, 0.24, -0.11, 0,0,1 AddWeapon = cas_gbu-38b, 0.00, 150.0, 30.0, 0, 0, true,1 AddWeapon = m3m_l, 0.71, 0.06, -4.51, 0.0, 0.0, false, 3,180,-10,115,-8,70 AddPartWeapon = m3m_l, false, true, false, 0.71, 0.20, -4.51 AddPartWeaponChild = false, true, 0.71, 0.13, -4.39 AddWeapon = m3m_r, -0.71, 0.06, -4.51, 0.0, 0.0, false, 4,180,-115,10,-8,70 AddPartWeapon = m3m_r, false, true, false, -0.71, 0.20, -4.51 AddPartWeaponChild = false, true, -0.71, 0.13, -4.39 AddWeapon = targeting_pod_mob, 0.0, 1.6, 2.2, 0.0, 0.0 AddRotor= 1, 0, 0.00, 2.90, -2.88, 0.0, 1.0, 0.0, false AddRotor= 1, 0, 0.44, 3.52, -12.34, 1.0, 0.0, 0.0, false AddSeat = 0.00, 0.77, 0.46 AddGunnerSeat = 0.00, 1.00, -0.70 AddSeat = 0.32, 0.72, -3.89 AddSeat =-0.32, 0.72, -3.89 AddRecipe = "CXC", "XGX", "I I", X, iron_block, G, gunpowder, I, iron_ingot, C,coal_block BoundingBox = 0.0, 2.3, -2.0, 2.8, 3.8 BoundingBox = 0.0, 1.8, -4.5, 2.8, 2.4 BoundingBox = 0.0, 3.5,-12.0, 2.0, 3.0 EntityWidth = 0.8 EntityHeight = 0.8