; 色設定(Current Color) Color = 0xCFFFFFFF ; 十字 DrawLine = -40, 0, -10, 0 DrawLine = 40, 0, 10, 0 DrawLine = 0, -40, 0, -10 DrawLine = 0, 40, 0, 10 ; 枠 DrawLine = -70, -25, -70, -50, -25, -50 DrawLine = -70, +25, -70, +50, -25, +50 DrawLine = +70, -25, +70, -50, +25, -50 DrawLine = +70, +25, +70, +50, +25, +50 ; カメラの倍率を表示する Color = 0xFFFFE400 DrawString = -70, -10, "x%.1f", CAM_ZOOM ; ヨーの目盛 Color = 0xFFFFE400 DrawGraduationYaw = plyr_yaw, 0, 0, -100 DrawLine = 0,-87, 2,-83, -2,-83, 0,-87 DrawCenteredString = 0, -81, "%.0f", PLYR_YAW ; HP Color = 0xFFFFE400 DrawLine = 145, 22, 207, 22, 207, 14, 145, 14, 145, 22, Color = hp_rto>0.2? 0xFFFFE400: 0xFFDF0408 DrawString = 150, 5, "%3.0f", HP_PER DrawString = 150+26, 5, "/ 100", HP_PER DrawRect = 146, 15, hp_rto*60, 6 Color = 0xFFFFE400 If = free_look==1 DrawString = 145, -40, "FREE LOOK" Endif If = cam_mode==1 DrawString = 145, -30, "NIGHT VISION" Endif If = cam_mode==2 DrawString = 145, -30, "THERMAL VISION" Endif ; 砲塔コンパス DrawTexture = mbt_hud, 80,55, 32,32, 0, 0,64,64, yaw - plyr_yaw DrawTexture = mbt_hud, 80,55, 32,32, 64, 0,64,64, ; 弾数, 残弾 背景 (Ammo background) DrawTexture = hud, -208, 57, 62,10, 128,64, 128,20 ; 武器名 (Weapon name background) DrawTexture = hud, -208, 68, 106,10, 128,64, 128,20 ; 弾数, 残弾 (Ammo) リロード中でなければ緑、リロード中であれば赤 Color = reloading==0? 0xFF28d448: 0xFFDF0408 DrawString = -207, 58, "%s", WPN_AMMO DrawString = -181, 58, "/", WPN_AMMO DrawString = -172, 58, "%s", WPN_RM_AMMO ; 武器名 (Weapon name) DrawString = -207, 69, "%s", WPN_NAME ; 銃身の熱量タイプの場合(Heat) If = is_heat_wpn==1 Color = 0xFF28d448 DrawRect = -145, 57, 43, 10 Color = 0xFF188428 DrawRect = -144, 58, 41, 8 Color = 0xFFDF0408 DrawRect = -144, 58, 41*wpn_heat, 8 EndIf ; 迫撃砲の着弾距離 Color = 0xFF28d448 Call = mortar