DisplayName = F-22A Raptor AddDisplayName = ja_JP, F-22A ラプター ItemID = 28726 MaxHp = 250 EnableNightVision = true EnableEntityRadar = true EnableEjectionSeat = true Speed = 1.3 FlareType = 3 ParticlesScale = 0.7 EnableSeaSurfaceParticle = true MaxFuel = 1400 FuelConsumption = 1.0 Stealth = 0.3 CameraPosition = 0.0, 0.70, -2.18 ;CameraPosition = 5.0, 5.70, -22.18, false, 90, 40 ;CameraPosition = 0.0, 5.70, -12.18, false, 30, 40 EnableGunnerMode = true AutoPilotRot = 0 ; M = Military(軍用機). F = Fighter(戦闘機) Category = M.F MobilityRoll = 2.5 MobilityPitch = 9.5 HUD = plane AddTexture = f22a_isaf AddSeat = 0.00, 2.01, 0.00 ;DEBUG Pitch limit ;AddGunnerSeat = 0.00, 2.01, 2.0, 0.0, 0.70, 1.6, true, -50, 45 ;DEBUG FIX camera ;AddFixRotSeat = 0.00, 2.01, 2.0, 0.0, 0.70, 1.6, true, -50, 45 AddPartCanopy = 0.00, 2.93, -1.42, -1,0,0, 50 AddPartNozzle = 0.73, 2.06, -13.29, -1,0,0 AddPartNozzle = -0.73, 2.06, -13.29, -1,0,0 AddPartThrottle = 0.00, 2.43, -13.29, 1,0,0, 20 AddPartThrottle = 0.00, 1.91, -13.29, 1,0,0, -20 ;Front AddPartLG = 0.00, 1.33, -1.66, -1,0,0, 100 ;Left AddPartLG = 1.10, 1.07, -8.56, 0,0,1, 102 ;Right AddPartLG = -1.10, 1.07, -8.56, 0,0,1, -102 ;AddPartWeaponBay = 武器名1 / 武器名2 / 武器名3, 位置X, 位置Y, 位置Z, 回転軸X, 回転軸Y, 回転軸Z, 回転角度 0~180 AddPartWeaponBay = aim120 / gbu-53_sdb, 1.29, 1.04, -2.64, 0.000, -0.025, 1.000, 80 AddPartWeaponBay = aim120 / gbu-53_sdb, 0.24, -0.25, -2.64, 0.000, -0.031, 1.000, -56 AddPartWeaponBay = aim120 / gbu-53_sdb, -1.29, 1.04, -2.64, 0.000, -0.025, 1.000, -80 AddPartWeaponBay = aim120 / gbu-53_sdb, -0.24, -0.25, -2.64, 0.000, -0.031, 1.000, 56 AddPartWeaponBay = aim9, 2.05, 1.78, -5.14, 0.000, 0.000, 1.000, 90 AddPartWeaponBay = aim9, 1.64, 1.16, -5.16, 0.000, 0.000, 1.000, -90 AddPartWeaponBay = aim9, -2.05, 1.78, -5.14, 0.000, 0.000, 1.000, -90 AddPartWeaponBay = aim9, -1.64, 1.16, -5.16, 0.000, 0.000, 1.000, 90 AddPartWeaponBay = aim9, 1.41, 1.78, -5.74, 0.578, 1.000, 0.000, 7 AddPartWeaponBay = aim9, -1.41, 1.78, -5.74, -0.578, 1.000, 0.000, -7 AddPartWeaponMissile = aim120, false, false, false, 0.84, 1.27, -7.28 AddPartWeaponMissile = aim120, false, false, false, -0.84, 1.27, -7.28 AddPartWeaponMissile = gbu-53_sdb, false, false, false, 0.37, 1.18, -5.54 AddPartWeaponMissile = gbu-53_sdb, false, false, false, -0.37, 1.18, -5.54 AddPartWeaponMissile = gbu-53_sdb, false, false, false, 0.37, 1.18, -5.54 AddPartWeaponMissile = gbu-53_sdb, false, false, false, -0.37, 1.18, -5.54 AddPartWeaponMissile = gbu-53_sdb, false, false, false, 0.37, 1.18, -7.41 AddPartWeaponMissile = gbu-53_sdb, false, false, false, -0.37, 1.18, -7.41 AddPartWeaponMissile = gbu-53_sdb, false, false, false, 0.37, 1.18, -7.41 AddPartWeaponMissile = gbu-53_sdb, false, false, false, -0.37, 1.18, -7.41 AddWeapon = m61a1_l, -1.74, 2.45, -5.56, 0.0, 0.0 AddWeapon = aim9, 1.72, 1.53, -6.72, 0.0, 0.0 AddWeapon = aim9, -1.72, 1.53, -6.72, 0.0, 0.0 AddWeapon = aim120, 0.84, 1.27, -7.28, 0.0, 0.0 AddWeapon = aim120, -0.84, 1.27, -7.28, 0.0, 0.0 AddWeapon = gbu-53_sdb, 0.37, 1.18, -5.54, 0.0, 0.0 AddWeapon = gbu-53_sdb, -0.37, 1.18, -5.54, 0.0, 0.0 AddWeapon = gbu-53_sdb, 0.37, 1.18, -5.54, 0.0, 0.0 AddWeapon = gbu-53_sdb, -0.37, 1.18, -5.54, 0.0, 0.0 AddWeapon = gbu-53_sdb, 0.37, 1.18, -7.41, 0.0, 0.0 AddWeapon = gbu-53_sdb, -0.37, 1.18, -7.41, 0.0, 0.0 AddWeapon = gbu-53_sdb, 0.37, 1.18, -7.41, 0.0, 0.0 AddWeapon = gbu-53_sdb, -0.37, 1.18, -7.41, 0.0, 0.0 AddWeapon = targeting_pod_ph75s, 0.00, 3.0, 0.0, 0.0, 0.0 AddRecipe = " Y ", "XXX", "DXD", X, iron_block, Y, glass, D, diamond_block BoundingBox = 0.00, 1.90, -2.80, 3.0, 2.0 BoundingBox = 0.00, 1.90, -7.60, 5.0, 2.0 BoundingBox = -2.92, 2.20, -9.60, 4.0, 1.0 BoundingBox = 2.92, 2.20, -9.60, 4.0, 1.0 BoundingBox = 0.00, 1.80, -11.8, 3.0, 1.5