DisplayName = B-2A Spirit AddDisplayName = ja_JP, B-2A スピリット ItemID = 28738 MaxHp = 700 EnableNightVision = true EnableEntityRadar = true EnableEjectionSeat = true Speed = 1.0 FlareType = 2 ParticlesScale = 0.7 EnableSeaSurfaceParticle = true MaxFuel = 4800 FuelConsumption = 2.0 CameraPosition = 0.0, 2.66, 3.78 EnableGunnerMode = true ConcurrentGunnerMode = true AutoPilotRot = 0 Stealth = 0.2 ThrottleUpDown = 0.3 MobilityYaw = 0.5 MobilityPitch = 0.5 MobilityRoll = 0.3 MinRotationPitch = -60 MaxRotationPitch = 60 MinRotationRoll = -60 MaxRotationRoll = 60 ; M = Military(軍用機). A = Attacker(攻撃機) Category = M.A HUD = plane, plane_gnr AddSeat = 0.80, 3.40, 0.28 AddGunnerSeat = -0.80, 3.40, 0.28, 0.0, 2.66, 3.78, true ; 前輪 AddPartLG = 0.00, 2.96, 2.79, 1,0,0, 75 AddPartLGRev = 0.00, 2.87, 3.29, 1,0,0, -60 AddPartLGHatch = -0.65, 1.75, 0.25, 0,0.22,1, -90 ; 後輪 AddPartLG = 0.00, 3.05, -7.96, 1,0,0, -90 AddPartSlideRotLG = 0.00, 2.74, 3.31, 0.00, 0.00, 0.00, 1,0,0, 0 AddPartLGRev = -7.74, 2.23, -7.02, 0,-0.02,1, -90 AddPartLGRev = 7.74, 2.23, -7.02, 0,-0.02,1, 90 ; 補助空気口 AddPartLGRev = -5.06, 4.38, -5.57, 0.91, 0.10,1, -45 AddPartLGRev = -4.06, 4.41, -5.57, -0.99,-0.07,1, 45 AddPartLGRev = 5.06, 4.38, -5.57, -0.91, 0.10,1, 45 AddPartLGRev = 4.06, 4.41, -5.57, 0.99,-0.07,1, -45 ; 排気口 AddPartNozzle = 4.77, 3.34, -13.32, -1,0,0 AddPartNozzle = -4.77, 3.34, -13.32, -1,0,0 ; ウェポンベイ AddPartWeaponBay = mk82_b2/ gbu38 / gbu28 / agm154 / gbu57 /agm158 , -2.79, 1.86,-6.56, 0, -0.04, 1.0, -90 AddPartWeaponBay = mk82_b2/ gbu38 / gbu28 / agm154 / gbu57 /agm158 , -0.15, 1.72,-6.56, 0, -0.04, 1.0, 90 AddPartWeaponBay = mk82_b2/ gbu38 / gbu28 / agm154 / gbu57 /agm158 , 2.79, 1.86,-6.56, 0, -0.04, 1.0, 90 AddPartWeaponBay = mk82_b2/ gbu38 / gbu28 / agm154 / gbu57 /agm158 , 0.15, 1.72,-6.56, 0, -0.04, 1.0, -90 ;武器設定 ;1番席が Mk82、 GBU-28、AGM-154、GBU-57、AGM-158 (無誘導[小]、誘導[中,散,大]、誘導[TV]) ;2番席が GBU-38、AGM-154、GBU-57、AGM-158 ( 誘導[小,散,大]、誘導[TV]) AddWeapon = dummy_bay_closed, 0,0,0,0,0 , true, 2 AddWeapon = mk82_b2, 1.84, 2.80, -4.27, 0, 0 AddWeapon = mk82_b2, -1.84, 2.80, -4.27, 0, 0 AddWeapon = mk82_b2, 1.84, 2.80, -8.57, 0, 0 AddWeapon = mk82_b2, -1.84, 2.80, -8.57, 0, 0 AddWeapon = gbu38, 1.84, 2.80, -4.27, 0, 0 , false, 2 AddWeapon = gbu38, -1.84, 2.80, -4.27, 0, 0 , false, 2 AddWeapon = gbu38, 1.84, 2.80, -8.57, 0, 0 , false, 2 AddWeapon = gbu38, -1.84, 2.80, -8.57, 0, 0 , false, 2 AddWeapon = gbu28, 1.84, 1.80, -6.13, 0, 0 AddWeapon = gbu28, -1.84, 1.80, -6.13, 0, 0 AddWeapon = agm154, 1.84, 1.80, -6.13, 0, 0 , true, 2 AddWeapon = agm154, -1.84, 1.80, -6.13, 0, 0 , true, 2 AddWeapon = gbu57, 1.84, 1.80, -6.13, 0, 0 , true, 2 AddWeapon = gbu57, -1.84, 1.80, -6.13, 0, 0 , true, 2 AddWeapon = agm158, 1.84, 1.80, -6.13, 0, 0 , true, 2 AddWeapon = agm158, -1.84, 1.80, -6.13, 0, 0 , true, 2 BoundingBox = 0.0, 3.5, -1.8, 7.0, 4.0 BoundingBox = 0.0, 3.5, -8.2, 7.0, 4.0 BoundingBox = 0.0, 3.0,-14.8, 7.0, 2.0 BoundingBox = 8.5, 3.2, -9.3, 10.0, 2.3 BoundingBox = -8.5, 3.2, -9.3, 10.0, 2.3 AddRecipe = "DDG", "DGT", "GTI", I,iron_block, G,gold_block, D,diamond_block, T,tnt