DisplayName = P-51D Mustang AddDisplayName = ja_JP, P-51D マスタング ItemID = 30202 MaxHp = 150 Speed = 0.99 Sound = prop onGroundPitch = 13 ThrottleUpDown = 0.9 MaxFuel = 1300 FuelConsumption = 1.0 ThrottleUpDownOnEntity = 2.0 UnmountPosition = 3.0, 2.0, -4.0 ; W = WWII. F = Fighter(戦闘機) Category = W.F HUD = plane_wwii AddTexture = p-51d_c AddSeat = 0.0, 2.00, -1.82 AddPartSlideCanopy = 0, 0.00, -0.6 MobilityYaw = 3.0 MobilityRoll = 1.2 MobilityPitch = 3.0 AddPartLG = 2.46, 1.60, -0.36, 0,0,-1, 88.5, 1,0,0, 25 AddPartLG = -2.46, 1.60, -0.36, 0,0, 1, 88.5, 1,0,0, 25 AddPartLG = 0.00, 1.70, 4.00, 1,0, 0, 5 AddPartLG = 0.00, 1.70, 4.00, 1,0, 0, 4 AddPartLG = 0.00, 1.70, 4.00, 1,0, 0, 4 AddPartRotor = 0.00, 2.27, 3.87, 1,0, 0 AddBlade = 1, 0, 0.00, 2.27, 3.87, 0,0,-1 AddWeapon = mg12_7mm, 3.39, 1.63, -0.01, -0.5, 0.0 AddWeapon = mg12_7mm, 3.12, 1.61, 0.01, -0.5, 0.0 AddWeapon = mg12_7mm, 2.82, 1.59, 0.01, -0.5, 0.0 AddWeapon = mg12_7mm, -3.39, 1.63, -0.01, -0.5, 0.0 AddWeapon = mg12_7mm, -3.12, 1.61, 0.01, -0.5, 0.0 AddWeapon = mg12_7mm, -2.82, 1.59, 0.01, -0.5, 0.0 AddRecipe = " G ", "IDI", "I I", I,iron_block, D,diamond, P,paper, G,glass BoundingBox = 0.00, 2.00, 1.50, 1.5, 2.0 BoundingBox = 0.00, 1.80, -1.50, 3.0, 2.0 BoundingBox = -3.00, 1.50, -1.50, 2.0, 0.6 BoundingBox = 3.00, 1.50, -1.50, 2.0, 0.6 BoundingBox = -5.00, 1.50, -1.50, 2.0, 0.6 BoundingBox = 5.00, 1.50, -1.50, 2.0, 0.6 BoundingBox = 0.00, 2.00, -5.40, 2.0, 2.0 BoundingBox = 0.00, 2.80, -8.40, 2.4, 1.5