; 耐久値(HP) ; HPが20%を超えている場合は橙(0xFFFFC90E)、HPが20%以下の場合は赤(0xFFDF0408) Color = hp_rto>0.2? 0xFFFFC90E: 0xFFDF0408 DrawTexture = hud, 144, 95, 64,20, 128,64, 128,20 DrawString = 150, 97, "%3.0f", HP_PER DrawString = 150+26, 97, "/ 100", HP_PER DrawRect = 146, 107, hp_rto*60, 6 ; 弾数, 残弾 背景 (Ammo background) ;DrawTexture = hud, -208, 57, 62,10, 128,64, 128,20 ; 武器名 (Weapon name background) ;DrawTexture = hud, -208, 68, 106,10, 128,64, 128,20 ; 弾数, 残弾 (Ammo) リロード中でなければ橙、リロード中であれば赤 Color = reloading==0? 0xFFFFC90E: 0xFFDF0408 DrawString = -207, 58, "%s", WPN_AMMO DrawString = -181, 58, "/", WPN_AMMO DrawString = -172, 58, "%s", WPN_RM_AMMO ; 武器名 (Weapon name) DrawString = -207, 69, "%s", WPN_NAME ; 銃身の熱量タイプの場合(Heat) If = is_heat_wpn==1 Color = 0xFFFFC90E DrawRect = -145, 57, 43, 10 Color = 0xFF806404 DrawRect = -144, 58, 41, 8 Color = 0xFFDF0408 DrawRect = -144, 58, 41*wpn_heat, 8 EndIf